[Matroska-users] EBML as custom game archive format
slhomme at matroska.org
Tue May 8 16:23:51 CEST 2012
Not that we are aware of. But it's likely many people are using EBML
for various reasons without telling anyone. I once used it to store
SSL certificates for example.
On Wed, Mar 21, 2012 at 1:09 AM, Kip Warner <kip at thevertigo.com> wrote:
> Hey list,
> I'd like to ask if anyone has given any consideration into using EBML as
> the basis for a game engine's custom game archive format. I'd be
> interested in hearing other people's thoughts on this.
> Some of the advantages I came up with,
> * Enables extendability for future format changes
> * Can contain arbitrary metadata on top of skeletal animation data,
> geometry, textures, material shaders, scripts, and so on.
> * As a single file containing other files, reduces file seek / open
> times. This isn't really an advantage of EBML per se, but of any game
> archive in general.
> Kip Warner -- Software Engineer
> OpenPGP encrypted/signed mail preferred
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