[Matroska-general] Re: [Matroska-devel] Matroska in RealPlayer
Steve Lhomme
steve.lhomme at free.fr
Sun Jan 11 10:45:44 CET 2004
Apparently there are different kinds of licenses for adding code in the
Helix platform.
https://www.helixcommunity.org/content/licenses
I don't understand if you have to choose a license or not. But if so, it
seems that the RPSL is a very good choice :
"RealNetworks Public Source License (RPSL) - no-cost copyleft open
source license which requires your entire application to be open sourced."
"This license has been approved by the Open Source Initiative as an open
source license. It contains some "copyleft" provisions along the lines
of the GPL, but also clears up patent issues and allows contributed
changes to be put back into the pool for the entire community. Hence,
the RPSL gives you the right to develop and distribute Helix DNA, but
modifications to the Helix DNA itself need to be supplied back to the
community under the RPSL. Also, applications built using the Helix DNA
must be released wholly as open source."
So I assume it's *very* compatible with the QPL license in
libmatroska/libebml that states that the application has to be open
sourced too.
Now I hope we don't have to make libmatroska/libebml RSPL too... Well,
we could use a triple-license, instead of the current dual-license
state... But I think we don't need to change this way :
https://www.helixcommunity.org/content/complicense
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